At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Energy cost: LLLElectric ShockDamage: 50
Flip a coin. If tails, Electrode does 10 damage to itself.
Weakness
F×2
Retreat cost
C
It stores electrical energy under very high pressure. It often explodes with little or no provocation.
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Catalog data from 2 November 2026. A card, number, picture or card text can be wrong or missing; if you find a mistake, write to support@poplextcg.com with this page and what is wrong.