Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.
Energy cost: WCWater PunchDamage: 20+
Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.
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Catalog data from 2 November 2026. A card, number, picture or card text can be wrong or missing; if you find a mistake, write to support@poplextcg.com with this page and what is wrong.