During your opponent's next turn, if Nosepass would be damaged by an attack, prevent that attack's damage done to Nosepass if that damage is 30 or less.
Energy cost: FCKnock AwayDamage: 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Weakness
W+10
Retreat cost
C
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
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Catalog data from 2 November 2026. A card, number, picture or card text can be wrong or missing; if you find a mistake, write to support@poplextcg.com with this page and what is wrong.